![]() Enemies gradually evolve in complexity with different offensive styles, and things can get chaotic in encounters that mix and match enemy types. My natural ability to clap on two and four wasn’t enough to get past Hi-Fi Rush’s tougher battles. It doesn’t linger on any one concept or gimmick for too long either, steadily throwing in new ideas to toy with before bringing them all together to test my mastery, which meant I never felt like I was simply hammering away to a basic 4/4 time signature. Deciding whether I should use a light or heavy attack to mix up my combo string, a dodge or parry in anticipation of incoming hits, the grappling hook to close the gap on targets, or a summon to have a companion break shields or stun enemies never felt overwhelming since I could just pace myself to the music. This rhythmic system leaves no ambiguity in combo timing and paces itself in a way that allows for room to consider each follow-up move. Using a similar foundation as Devil May Cry or Bayonetta, each combat encounter across the roughly 10-12 hour campaign is graded on completion speed, elegance, and the ability to stay on beat with combos, but that constant tie to the music results in a type of satisfaction I just don’t get from other stylish-action games. Chai always executes his attacks on the beat regardless of your own input timing, but keeping in rhythm with the BGM’s BPM rewards you with extra damage rather than punishing any missed notes. It Takes You to TangoĪt its best, Hi-Fi Rush’s combat creates a unique harmonious flow where music is your guide every step of the way. From so many angles, Hi-Fi Rush is able to showcase its uniquely charming spirit. It's done with effortless humor and some genuinely warm moments. Chai says he improvised a way to stop Kale, and in his infinite wisdom puts a sticky note on the plug saying “Do not touch.” So Kale is gone, at least for now.This playful setup sets a strong tone, and things only get better from there as Hi-Fi Rush layers on a fantastic crew of allies, charismatic villains, and bombastic fights - and often wrapped in a poignant satire of our tech dystopia. Going into the SPECTRA rooms had all been a part of Kale’s master plan, but in the middle of his monologue, a janitor robot accidentally pulls the power plug out of SPECTRA. ![]() When Chai enters the final door a “Backup SPECTRA Protocol” kicks in, and it’s revealed that the SPECTRA AI is a backup of none other than Kale himself. Now Kale is actually dead, but there’s a bit more to the story if you go back through the game after the credits and find all the hidden SPECTRA doors. Hilariously Kale goes out in the most pathetic way possible, by exclaiming “this is just too much work,” before his suit explodes. We also learn that SPECTRA’s ultimate goal is to control the minds of consumers and get them to purchase more products, as Vandelay’s sales were starting to decline.Īfter a lengthy battle, and some help from the others, Chai manages to defeat Kale. Just before the final battle, we learned that Kale was only able to take over Vandelay by using SPECTRA on his own mother, thus handing the reigns over to him. Hi-Fi Rush’s ending is clear-cut, but there’s still important context to dig into -especially if you take the time to do some of the post-game content. BethesdaĮvery one of the main characters gets their time to shine in the final hours, leading right up to the climactic final battle with Kale, who launched a literal hostile takeover of Vandelay before the game started. There’s a bit more to Kale’s story if you dig into the post-game content.
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